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5e SRD >Classes >Warlock >Warlock Options >Since not all invocations were released as Open Game Content some additional invocations from other publishers are included. Consult your GM if they are allowed or not.
Contents
- 1 Eldritch Invocations
Eldritch Invocations
If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.
Acidic Blood
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: 5th level
When you take piercing or slashing damage from a natural weapon, the attacking creature takes a number of points of acid damage equal to your Charisma modifier (minimum 1).
Agonizing Blast
Prerequisite: eldritch blast* cantrip
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Alien Ectoplasm
SourceSPCM
You can cast grease at will, without expending a spell slot or requiring any material components.
Amorphous Familiar
SourceSPCM
Prerequisite(s): Pact of the Chain feature
Your familiar’s anatomy becomes changeable, or it transforms into a mass of fluid that projects pseudopods to emulate its former shape. It can move through a space as narrow as 1 inch wide without squeezing. Its reach with melee weapon and spell attacks increases to 10 feet, as it can extend its limbs unnaturally.
Arcane Nullification
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: dispel magic spell, 11th level
When casting dispel magic, you treat the spell as though it were cast with a spell slot equal to half your level (rounded down).
Armor of Lies
SourceAoM:HP (3pp)
Prerequisite(s): 5th level
You can cast mirror image at will, without expending a spell slot or material components.
Armor of Shadows
You can cast mage armor on yourself at will, without expending a spell slot or material components.
Ascendant Step
Prerequisite: 9th level
You can cast levitate on yourself at will, without expending a spell slot or material components.
Beast Speech
You can cast speak with animals at will, without expending a spell slot.
Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.
Bewitching Whispers
Prerequisite: 7th level
You can cast compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.
Beyond Nature
Source: SLPG
You can cast pass without trace (self only) once without using a warlock spell slot. You can’t do so again until you finish a long rest.
Blade and Bolt
SourceAoM:HP (3pp)
Prerequisite(s): 9th level
After you use an action to make a melee weapon attack, you can use your bonus action to cast a cantrip.
Blood Knowledge
Source: SLPG
Prerequisite(s): Pact of Blood feature
You learn a second Metamagic option from the list available to sorcerers. When you take a long rest, you may exchange one or both of your Metamagic options for others from the list. The new Metamagic options remain available to you until you take another long rest and choose to change them.
Blood Sacrifice
Source: SLPG
Prerequisite(s): Pact of Blood feature
You can sacrifice your own vitality to recover blood points. As a bonus action, you take 1d6 damage and reduce your hit point maximum by a similar amount. You gain 1 blood point. This hit point reduction cannot be avoided and lasts until you finish a long rest.
Bone Puppeteer
SourceSPCM
Prerequisite(s): 5th level
You can cast animate dead once using a warlock spell slot.
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You can’t do so again until you finish a long rest.
Book of Ancient Secrets
Prerequisite: Pact of the Tome feature
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Burning Blood
Source: SLPG
Prerequisite(s): Pact of Blood feature, hellish rebuke spell When you take damage from a creature within 5 feet of you, you can use your reaction to cast hellish rebuke targeting that creature. You cast the spell as if you had used a warlock spell slot, but you don’t actually use one. You can’t use this invocation again until you finish a long rest.
Call of the Grave
SourceSPCM
Prerequisite(s): Pact of the Skull feature
If you fail on an Intelligence, Wisdom, or Charisma saving throw, you can use your reaction to roll again by listening to secrets whispered by your pact skull if it is within 5 feet. You use the new result in place of your original result, which can make you succeed on the saving throw after all.
You can’t use this invocation again until you finish a long rest.
Chained Mutant
SourceSPCM
Prerequisite(s): Pact of the Chain feature
When you change the form of your familiar, you have the option to choose a beast mutated due to the influence of a Great Old One, Outer God, or other potent and unnatural force. Such a familiar takes on obviously unnatural features like pod-tipped legs, extra eyes near its middle, and a mouth-tipped stalk. It becomes a mutated version of one of the normal options in the find familiar spell (not the options added by the Pact of the Chain feature). It loses one of its weapon attacks unless it has only one. It can’t wear armor or barding that isn’t designed for its unique form.
It adds your proficiency bonus to its weapon attack rolls, weapon damage rolls, Strength saving throws, Constitution saving throws, Wisdom saving throws, and Wisdom (Perception) checks.
When your familiar hits a creature with a weapon attack, it attaches to the target and can’t use that weapon to attack until it detaches. If your mutated familiar begins its turn attached to a creature, that creatures loses 1d8 hit points from blood loss. Undead and constructs are immune to this hit point loss. The familiar can detach itself as an action or a creature can use its action to detach your familiar.
Chains of Carceri
Prerequisite: 15th level, Pact of the Chain feature
You can cast hold monster at will—targeting a celestial, fiend, or elemental—without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
Charm Beast
Source: SLPG
You can cast animal friendship as a 1st-level spell without using a warlock spell slot. You can’t do so again until you finish a long rest.
Chilling Blast
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: chill touch cantrip, eldritch blast* cantrip
When you cast eldritch blast, you can choose whether to deal cold damage or force damage.
Compel the Dead
Source: SLPG
Prerequisite(s): 5th level
You can cast animate dead once using a warlock spell slot. You can’t do so again until you finish a long rest.
Conspire with Nature
Source: SLPG
You can cast entangle once using a warlock spell slot. You can’t do so again until you finish a long rest.
Cosmic Truths
SourceSPCM
You gain proficiency in the Yog-Sothothery skill. If you already have proficiency in that skill, you instead gain proficiency in Arcana or Religion. Your proficiency bonus is doubled for any ability check you make using Yog-Sothothery, even if it isn’t the proficiency you gained from this invocation. (This doubling means the penalty it imposes on your saving throws is equal to your proficiency bonus.)
In addition, choose a 1st-level spell from any class spell list (including warlock). You can cast this spell once using a warlock spell slot. You can’t do so again until you finish a long rest.
Dark Ward
Source: SLPG
Prerequisite(s): 7th level
You can cast wall of darkness* once using a warlock spell slot. You can’t do so again until you finish a long rest.
Despoiler of Life
SourceAoM:HP (3pp)
When any creature casts a spell or uses a magical ability that restores hit points within 30 feet of you, you can cause that creature to instead restore hit points equal to the minimum value possible for that spell or ability.
Devil’s Darkness
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: devil’s sight invocation
You can cast darkness once without using a warlock spell slot. You can’t do so again until you finish a long rest. If you center the darkness on yourself, you can do so again after either a short or long rest.
Devil’s Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Dreadful Word
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Prerequisite: 7th level
You can cast confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.
Eldritch Blast
The Eldritch Blast cantrip was unintentionally left out of the SRD but it is anticipated that a fix will be made by Wizards of the Coast.
Eldritch Intel
Source Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen
Prerequisite(s): 5th level, Pact of the Tome feature
You open up a means of communication with your patron. You may write down one question in your Book of Shadows and seek answers from your patron, as if casting the commune spell. Your patron will be truthful in whatever answer they give. Once you have used this invocation, you can’t use it again until you’ve finished a long rest.
Eldritch Sight
You can cast detect magic at will, without expending a spell slot.
Eldritch Spear
Prerequisite: eldritch blast* cantrip When you cast eldritch blast, its range is 300 feet.
Eternal Laughter
Source: Book of Magic: 10 Warlock Invocations
You can cast hideous laughter once using a warlock spell slot. You can’t do so again until you finish a long rest.
Evil Eye
Source: SLPG
Prerequisite(s): 9th level
You can cast dominate person once using a warlock spell slot. You can’t do so again until you finish a long rest.
Eyes of the Rune Keeper
You can read all writing.
Face of the Sun
Source: SLPG
You can cast flash* at will, without expending a spell slot or material components.
Familial Bond
Source Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen
Prerequisite(s): Pact of the Chain feature
The connection you have with your familiar is powerful. When you cast the find familiar spell as a ritual, you don’t require any material components to cast the spell.
Fiendish Accuracy
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: true strike cantrip, 9th level
As a bonus action, you can cast true strike once without using a warlock spell slot and apply its effects this turn. You can’t do so again until you finish a short or a long rest.
Fiendish Vigor
You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Frightening Visage
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: 5th level
When making a Charisma (Intimidation) check, you can make your face resemble that of a fiend, giving you advantage. You can’t use this again until you finish a short or long rest.
Frightful Familiar
SourceSPCM
Prerequisite(s): 7th level, Pact of the Chain feature
As a bonus action, you can cause your familiar to instantly emanate a pall of magical fear that rattles any foe it meets.
Each creature of the familiar’s choice within 60 feet that is aware of it must succeed on a Wisdom saving throw against your spell save DC or be magically frightened until the start of the familiar’s next turn. The save DC is equal to your spell save DC. Once your familiar uses this invocation, it can’t do so again until you finish a short or long rest.
Fuel for the Master
SourceAoM:HP (3pp)
You can reroll an attack or force an enemy to reroll a save by taking damage equal to one-quarter of your hit point total.
Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
Gift of the Elements
SourceAoM:HP (3pp)
When you cast find familiar, you can summon any elemental creature under CR1.
Heaving Burst
Source: SLPG
You can cast force blast* once using a warlock spell slot.
You can’t do so again until you finish a long rest.
Hideous Gnawing
SourceSPCM
Prerequisite(s): 5th level, Pact of the Chain feature
Your familiar’s form incorporates a natural weapon of supernatural sharpness and durability. Once per turn, it deals extra damage when it hits a target with an attack if the target is a nonmagical object, a creature it had advantage on the attack roll against, or a creature within 5 feet of you or an ally of yours (you or your ally must not be incapacitated). If it hits with a spell attack, it deals an additional 1d6 piercing damage. If it hits with a weapon attack, it deals an additional 3d6 piercing damage.
Your familiar can cut through any material except adamantine, given time. Generally, it takes 10 minutes to make a hole large enough for a Tiny creature to squeeze through 1/2 inch of metal, 1 inch of stone, 3 inches of wood, or 1 foot of earth. It can clear a path for a Small creature in quadruple the time, and for a Medium creature in sixteen times as long.
Invisible Chains
Source Fateforge Role-Playing Game Adventurers Core Rulebook
Prerequisite(s): 15th level, Pact of the Chain feature
You can cast hold monster at willtargeting a celestial, fiend, elemental, or ravager of Cankerwithout expending a spell slot or material components.
You must finish a long rest before you can use this invocation on the same creature again.
Liberate Shade
Source: SLPG
Prerequisite(s): 7th level
You can cast shadow traitor* once using a warlock spell slot. You can’t do so again until you finish a long rest.
Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Mask of Many Faces
You can cast disguise self at will, without expending a spell slot.
Master of Myriad Forms
Prerequisite: 15th level
You can cast alter self at will, without expending a spell slot.
Minions of Chaos
Prerequisite: 9th level
You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.
Mire the Mind
Prerequisite: 5th level
You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.
Miring Blast
Source: SLPG
Prerequisite(s): eldritch blast cantrip When you hit a creature with eldritch blast, its speed is reduced by half (round down to the nearest 5 feet) until the start of your next turn.
Misty Visions
You can cast silent image at will, without expending a spell slot or material components.
Moonwitch’s Curse
Source: SLPG
Choose one humanoid that you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or be affected as if by the confusion spell. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, this effect ends on the target.
Once you use this invocation, you must finish a long rest before you can use it again.
Nature’s Minions
Source: SLPG
Prerequisite(s): 5th level
You can cast animal spy* once as a 3rd-level spell without using a warlock spell slot. You can’t do so again until you finish a long rest.
No Gods Above the Master
SourceAoM:HP (3pp)
Prerequisite(s): 9th level
When any creature casts a divine spell or uses a divine magical ability on you, you gain advantage on any saving throw against the spell or ability.
One with Shadows
Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Otherworldly Leap
Prerequisite: 9th level
You can cast jump on yourself at will, without expending a spell slot or material components.
Poisoning Blast
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: eldritch blast cantrip, poison spray cantrip
When you cast eldritch blast, you can choose whether to deal force damage or poison damage.
Repelling Blast
Prerequisite: eldritch blast* cantrip
When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
Return to Me
Source Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen
Prerequisite(s): Pact of the Blade feature
Your pact weapon is connected to your body. If your pact weapon has the throwing property and you use an attack action to throw it at an enemy, you can will the weapon to return to your hand at the end of the attack, no action required by you.
Reveal Unseen Horrors
SourceSPCM
Prerequisite(s): 15th level
You can cast phantasmal killer at will without expending a spell slot. As long as the target is affected, it can also see invisible and ethereal creatures and objects. You must finish a long rest before you can use this invocation on the same creature again.
Sanity-Threatening Familiar
Prerequisite(s): 15th level, Pact of the Chain feature
Your familiar’s form warps to violate the basic properties of the material universe, although it is normally difficult to spot how. However, it can flagrantly display its impossible form as part of making an attack. When it does, each creature of its choice that can clearly see it within 30 feet must make an Intelligence saving throw, taking 4d6 psychic damage and becoming stunned until the start of the familiar’s next turn on a failed save, or taking half as much damage and becoming unable to see the familiar until the start of the familiar’s next turn on a successful one. The save DC is equal to your spell save DC. Once a creature makes this saving throw, regardless of success or failure, it becomes immune to this invocation until you finish a long rest.
Sea Stride
Source: SLPG
Prerequisite(s): 5th level, Pact of the Sea feature
You can cast water walk once without using a warlock spell slot. You can’t do so again until you finish a long rest.
Sense the Wild
Source: SLPG
Prerequisite(s): 7th level
You can cast locate animals or plants at will, without expending a spell slot or material components.
Sculptor of Flesh
Prerequisite: 7th level
You can cast polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.
Secrets from Beyond
SourceSPCM
Prerequisite(s): 12th level, or 9th level and Pact of the Skull feature
You can cast contact other plane at will, without expending a spell slot or requiring any components. You may make a Charisma saving throw to avoid insanity instead of an Intelligence saving throw.
Shadowed by Evil
SourceAoM:HP (3pp)
Prerequisite(s): 5th level
You can cast blur once using a warlock spell slot. You can’t do so again until you finish a long rest.
Shield of the Master
SourceAoM:HP (3pp)
You can cast shield without expending a spell slot or material components. Once you use this ability, you can’t use it again until you finish a short rest.
Ship’s Bond
Source: SLPG
Prerequisite(s): Pact of the Sea feature
You may bond with a boat, ship, or other sea vessel using a special 1-hour ritual. You can be bonded to only one vessel at a time.
Once you have bonded with a vessel, you always know the precise location of that vessel as long as it is on the same plane. When you make any ability check related to your bonded vessel, your proficiency bonus is doubled if you are using a skill, tool, or vehicle with which you have proficiency.
In addition, the bonded vessel has 50 percent more hit points than a standard vessel of its type, and while you are on board, its speed is increased by half.
Sign of Ill Omen
Prerequisite: 5th level
You can cast bestow curse once using a warlock spell slot. You can’t do so again until you finish a long rest.
Speed of Lies
SourceAoM:HP (3pp)
Prerequisite(s): 15th level
You can cast dimension door at will, without expending a spell slot or material components.
Summon Natural Allies
Source: SLPG
Prerequisite(s): 5th level
You can cast conjure animals once using a warlock spell slot. You can’t do so again until you finish a long rest.
Suspend Decay
Prerequisite(s): 7th level, or 5th level and Pact of the Skull feature
You can cast gentle repose at will, without expending a spell slot. When you cast gentle repose on a corpse that you haven’t targeted in the past 10 days, you gain the ability to ask it one question as if you had cast speak with dead. This question doesn’t count against the number of questions you can ask if you subsequently cast speak with dead on that corpse. Time spent under the effect of this casting of gentle repose doesn’t delay the body becoming riper for the purposes of a ghoul’s Psychic Feast.
Thief of Five Fates
You can cast bane once using a warlock spell slot. You can’t do so again until you finish a long rest.
Thirsting Blade
Prerequisite: 5th level, Pact of the Blade feature
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Toxic Blood
Source: SLPG
Prerequisite(s): Pact of Blood feature, poison spray cantrip When you take damage from a creature within 5 feet of you, you can use your reaction to cast poison spray targeting that creature.
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Undead Link
SourceSPCM
Prerequisite(s): 5th level or Pact of the Skull feature
All undead with Intelligence scores of 5 or lower perceive you as an undead creature and do not attack you unless you attack them first or they are directly commanded to attack you personally. You have advantage on Charisma checks made to influence ghouls and undead creatures.
Additionally, the first time you make a saving throw against a spell or other effect from a given undead source, you have advantage on your saving throw. This feature doesn’t give you advantage on any other saving throw against that undead until you finish a long rest.
Undersea Horror
Source: Book of Magic: 10 Warlock Invocations
Prerequisite: 7th level
Your hands and feet become slightly webbed, granting you a swim speed equal to your base land speed. You add your proficiency bonus to Strength (Athletics) checks made to swim. Gills extend out of your neck when you are underwater, allowing you to breathe water as well as air. You can cast water breathing once using a warlock spell slot. You can’t do so again until you finish a long rest.
Unearthly Awareness
SourceSPCM
You can cast detect evil and good at will, without expending a spell slot or requiring any components.
Unencumbered by Power
SourceAoM:HP (3pp)
You gain the ability to cast spells in armor that is heavier than armor you are proficient with. This invocation doesn’t grant you proficiency in that armor, just the ability to cast spells in it.
Unleash the Beast Within
Source: SLPG
Prerequisite(s): 7th level
You can cast moonlight curse* once using a warlock spell slot. You can’t do so again until you finish a long rest.
Visions of Distant Realms
Prerequisite: 15th level
You can cast arcane eye at will, without expending a spell slot.
Voice of the Chain Master
Prerequisite: Pact of the Chain feature
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Whispers of the Grave
Prerequisite: 9th level
You can cast speak with dead at will, without expending a spell slot.
Witch Sight
Prerequisite: 15th level
You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
|
- 1Things it can be used on
Things it can be used on
NOT Airlocks
Since April 2020 emag doesn't work on airlocks (or most windoors). Instead you need an Airlock Authentication Override Card.
Cyborg
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type.
Doing so will cause the interface to 'look damaged...' for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctionalAI can not be emagged.
Cleanbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will spray slippery acid foam.
ED-209 and secbots
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
Floorbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
Medbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.
Honkbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.
Hygienebot
Cleans people with fire instead of water.
Mulebot
Unlocks controls.
Supply computer
Unlocks buying/selling contraband as well as 1 new item:
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.
Express supply console
Lets supply pods crash on a random part of the station instead of cargo bay.
Cloning pod
Ejects the cloned person regardless of condition.
Chem Dispenser
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Soda Dispenser
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
Booze Dispenser
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
Mutagen Dispenser (From the podpeople lavaland ruin)
Adds liquid plasma to the reagent list.
The Orion Trail
Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.
Arcade
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.
Communications console
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.
Holodeck computer
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Message monitor
Prints out the password and temporary disables the console.
Emergency shuttle console
Shortens launch to 10 seconds.
Deployable Barrier
First use: Removes access restrictions
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in
Turret
Makes it shoot everyone and boosts fire rate.
Turret Control console
Disables access restrictions, letting anyone mess with controls.
Crusher/Recycler
Allows it to grind people and corpses.
Shield generator
Makes parts of shield slowly dissipate.
Telecomms server monitoring console
Removes access restrictions.
Traffic control console
Removes access restrictions.
Power Flow Console
Disables precise logging and allows you to clear logs.
Computer
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.
Vending machines
Removes access restrictions.
Exosuit Fabricator
Removes access restrictions. Does nothing.
Mech fabricator
Removes access restrictions.
Light replacer
Fills replaced lights with plasma.
Note: they will explode immediately if turned on.
Lockbox
Breaks open.
Secure briefcase and safe
Breaks open.
Locker
Breaks open.
Locked crate
Breaks open.
Library computer
Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.
Labor/Mining shuttle console
Allows anyone to pass.
APC
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.
Sleeper
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)
Emitter
Unlocks interface if locked.
R&D console
Removes access restrictions. Currently pointless.
R&D server
Removes access restrictions. Currently pointless.
Megaphone
Makes text larger and red.
Toolset Implant
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
Limb Grower
Adds the synthetic arm blade.
Equipment Reclaimer Station
Removes access restrictions.
Security Gas Mask
Changes activation phrase.
Fire Alarm
Prevents the fire alarm from detecting fires.
Bar Sign
Changes image.
Automated Announcement System
Changes the announcement messages and prevents interaction until fixed.
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Point Claim Console
Allows prisoners to move the labor shuttle. Does not announce returns to security.
Meteor Shield Satellite
Disables the shield and doubles the chances of meteors.
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.
Button
Removes access restrictions.
Slot Machine
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.
Firing Pin
Removes authorization checks.
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Portable Generator
Removes upper limit for power output.
E-Cigarette
Creates a large smoke cloud when worn, but also has a small chance of making a small explosion.
Geiger Counter
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.
Organ Harvester
Disables the safety system and lets you harvest organs from living people.
Lipid Extractor
Removes the access restrictions and lowers the automatic ejection hunger threshold.
Space Suits
Increases the possible temperature range. See hardsuits.
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Tablet
Unlocks Syndicate programs for download, such as Fission360 which can track nuke disk and nukes.
Disposal Outlet
Sets ejection speed to 6.
Notes and Known Bugs
- Sometimes you must be on hostile intent while using the emag in order for it to work on containers (like lockers or crates), otherwise you will just smack the container with the emag. This will quite often produce a message saying you 'hit the locker with the Cryptographic Sequencer', so be very sure you're using the right intent.